Marvel Ultimate Alliance 2
Team Boosts
Search the following locations to find the corresponding Team Boosts with the indicated effects:
Advanced Combat
- Conductive I: Electric attacks deal 5 more damage. (DC: Capitol Offense, complete the optional objective)
- Conductive II: Electric attacks deal 10 more damage. (Guard Duty: Hit 'Em High, water tower across from the first munitions dump)
- Conductive III: Electric attacks deal 10% more damage. (Chem Plant: Cloaked, defeat Bullseye on Legendary)
- Disruption I: +5% damage against Nanite-infected foes. (Prison: Hold The Line, defeat Whirlwind)
- Disruption II: +10% damage against Nanite-infected foes. (Showdown: To The Core, defeat Colossus)
- Disruption III: +30% damage against Nanite-infected foes. (Prison: Going Negative, defeat Equinox on Legendary)
- Energized I: Energy attacks deal 5 more damage. (Chem Plant: Cloaked, defeat Wonder Man)
- Energized II: Energy attacks deal 10 more damage. (Chem Plan: Faceoff, defeat Iron Man)
- Energized III: Energy attacks deal 20% more damage. (Ambush: Faceoff, defeat Luke Cage)
- Frosty I: Cold attacks deal 5 more damage. (NYC: Factory Floor, upper floor in the back corner of a room with one of the munitions piles)
- Frosty II: Cold attacks deal 7 more damage. (Convoy Strike: Rooftops, near to the 5th AA gun inside a water tower)
- Frosty III: Cold attacks deal 10% more damage. (Showdown: Ground Assault, down the hill from the first breakable wall)
- Inferno I: Fire attacks deal 5 more damage. (Latveria: Reactors, next to a hologram of Tinkerer after the three capacitors)
- Inferno II: Fire attacks deal 10 more damage. (Showdown: Warp Zone, defeat She-Hulk on Legendary)
- Laceration I: Wounding attacks deal 5 more damage. (Guard Duty: Road Work, behind one of the trucks)
- Laceration II: Wounding attacks deal 10 more damage. (Chem Plant: Cloaked, under the fourth "smoke screen" tank; you must stand on the grating to activate it, as it is underneath the floor)
- Laceration III: Wounding attacks deal 10% more damage. (Prison: Riot Gear, defeat Bullseye)
- Overpower I: Crushing attacks deal 5 more damage. (NYC: Missing Marvel, defeat Shocker)
- Overpower II: Crushing attacks deal 10 more damage. (Ambush: Faceoff, defeat Captain America)
- Overpower III: Crushing attacks deal 20% more damage. (Prison: Hold the Line, defeat Diamondback on Legendary)
Attribute
- Attributes I: +1 to all Attributes. (Guard Duty: Hit 'Em High, defeat Prodigy)
- Attributes II: +2 to all Attributes. (Prison: Hold the Line, defeat Diamondback)
- Attributes III: +3 to all Attributes. (Chem Plant: Cloaked, defeat She-Hulk on Legendary)
- Focused I: +1 Focus for faster Stamina refill. (Latveria: Reactors, defeat Tinkerer’s Tankbot)
- Focused II: +3 Focus for faster Stamina refill. (DC: Capitol Offense, next to the subway exit of the level)
- Focused III: +5 Focus for faster Stamina refill. (Wakanda: Tribal City, defeat A-Bomb)
- Focused IV: +9 Focus for faster Stamina refill. (Latveria: Reactors, defeat Tinkerer’s Tankbot on Legendary)
- Striker I: +1 to Strike, improving Melee damage. (Hideout Raid: Dock Work, on the cargo ship)
- Striker II: +3 to Strike, improving Melee damage. (Hideout Raid: Inner Base, defeat Hercules)
- Striker III: +5 to Strike, improving Melee damage. (Showdown: Warp Zone, defeat She-Hulk)
- Striker IV: +20% to Strike, improving Melee damage. (Latveria: Ascension, defeat Scorcher on Legendary)
- Super Tough I: +1 to Body, increasing HP. (NYC: Missing Marvel, behind a wall of breakable boxes next to the security door)
- Super Tough II: +3 to Body, increasing HP. (Guard Duty: Road Work, defeat Multiple Man)
- Super Tough III: +5 to Body, increasing HP. (Showdown: Ground Assault, behind a T-like structure at a dead end after the first teleported you must destroy)
- Super Tough IV: +25% to Body, increasing HP. (NYC: Factory Floor, defeat Grim Reaper on Legendary)
- Team Tactics I: +1 to Teamwork for more Fusion damage. (Latveria: Urban Warfare, right after the ambush with the Black Widow intel)
- Team Tactics II: +3 to Teamwork for more Fusion damage. (Ambush: Faceoff, defeat Luke Cage)
- Team Tactics III: +5 to Teamwork for more Fusion damage. (Latveria: Urban Warfare, defeat Electro on Legendary)
- Team Tactics IV: +9 to Teamwork for more Fusion damage. (Wakanda: Panther’s Lair, defeat Venom on Legendary)
- Wade's Fav: What more do you need to know? Just use it! (Showdown: Towering Rage, defeat Nick Fury on Legendary)
- Wade's 2nd Fav: +4 to all Attributes. (Showdown: Towering Rage, defeat Nick Fury)
Basic Combat
- Destructive I: +1 damage to Melee attacks. Latveria: Ascension, go left when Nick Fury says go right)
- Destructive II: +3 damage to Melee attacks. (Use Aggressive 20 times in conversation)
- Destructive III: +5 damage Melee attacks. (Hideout Raid: Dock Work, defeat Spider-Woman on Legendary)
- Destructive IV: +20% damage to Melee attacks. (Hideout Raid: Inner Base, defeat Hercules on Legendary)
- Precision I: +5% to critical hit on Melee. (Latveria: Reactors, complete the optional objective)
- Precision II: +10% to critical hit on Melee. (Convoy Strike: Truckin’, defeat Lady Deathstrike)
- Precision III: +15% to critical hit on Melee. (Showdown: To The Core, defeat Whirlwind on Legendary)
- Precision IV: +20% to critical hit on Melee. (Use Aggressive 80 times in conversation)
- Strike True I: +5% Melee damage. (DC: Underground Politics, behind and on top of the crashed train, in the very back corner of the upper platform)
- Strike True II: +10% Melee damage. (Prison: Riot Gear, defeat Grim Reaper)
- Strike True III: +15% Melee damage. (Wakanda: Panther’s Lair, defeat Venom)
Counter Tactics
- Battle Tested: Crits deal +20% damage/-20% Stamina regen. (Sim Mission: Basic Training, silver)
- Boxer: +15% crit, -99% Power damage. (Sim Mission: Wanton Destruction, silver)
- Brain Trust: 50% Max Stamina, -15% Melee damage. (Sim Mission: Heavy Metal, bronze)
- Brawn Trade: +10% Power damage, -10% Melee damage. (Sim Mission: Countdown, gold)
- Diluted: +20% Stamina regen, -5% Power damage. (Sim Mission: Basic Training, gold)
- Infinity Formula: +20% Stamina Regen. (Heroic Deed: Nick Fury)
- Liberty: +20% Power damage. (Heroic Deed: Nick Fury)
- Mob Rule: 15% increase in Melee damage, -15% Focus. (Sim Mission: Pinned, gold)
- Play To Win: 2% chance Powers use no Stamina for 2 seconds. (Sim Mission: Breakout, silver)
- Security: +20% Melee damage. (Heroic Deed: Nick Fury)
- Slow, Steady: Immune to stun, reduce damage dealt by 10%. (Sim Mission: Search and Destroy, gold)
Defensive
- Adaptive: Reduce all incoming damage by 3. (Ambush: Containment, defeat Multiple Man on Legendary)
- Deflection I: +7% to deflect projectile attacks. (NYC: Missing Marvel, blow up everything in the room where you find Ms. Marvel)
- Deflection II: +14% to deflect projectile attacks. (Hideout Raid: Inner Base, defeat Cable)
- Deflection III: +21% to deflect projectile attacks. (Convoy Strike: Jacked Up, defeat Yellowjacket on Legendary)
- Deflection IV: +28% to deflect projectile attacks. (Prison: Riot Gear, defeat Grim Reaper on Legendary)
- Evade I: +3% to evade, avoiding all damage done. (Use Defensive 4 times in conversation)
- Evade II: +11% to evade, avoiding all damage done. (Use Defensive 36 times in conversation)
- Evade III: +14% to evade, avoiding all damage done. (Ambush: Faceoff, defeat Captain America on Legendary)
- Physicality I: +10% resistance to all Physical damage. (Showdown: Ground Assault, defeat Wonder Man)
- Resist Impact I: +15% resistance to Impact damage. (Latveria: Castle Doom, inside one of the windows that enemies jump out of)
- Resist Impact II: +30% resistance to Impact damage. (Prison: Going Negative, after you battle Equinox, look in one of the side rooms that was previously closed off)
- Riposte I: When dodging, deal 10% of damage avoided. (Use Defensive 56 times in conversation)
Elemental
- Dry Heat: +20% to all Fire damage. (Ambush: Containment, defeat Patriot on Legendary)
- Fire Strike I: +1 Fire damage to each Melee attack. (NYC: Factory Floor, complete the optional objective)
- Fire Strike II: +3 Fire damage to each Melee attack. (Sim Mission: How Are De Ducks?, gold)
- Fire Strike III: +5 Fire damage to each Melee attack. (Chem Plant: Cloaked, defeat Molten Man)
- Fire Strike IV: +9 Fire damage to each Melee attack. (Chem Plant: Cloaked, defeat Molten Man on Legendary)
- Ice Strike I: +1 Cold damage to each Melee attack. (NYC: Factory Floor, defeat Grim Reaper)
- Ice Strike II: +3 Cold damage to each Melee attack. (Ambush: Containment, defeat Firestar)
- Ice Strike III: +9 Cold damage to each Melee attack. (Base Def.: Overloaded, defeat Bishop on Legendary)
- Ionic Attack I: +1 Energy damage to each Melee attack. (Hideout Raid: Dock Work, defeat Spider-Woman)
- Ionic Attack II: +3 Energy damage to each Melee attack. (Base Def.: Overloaded, defeat Bishop)
- Ionic Attack III: +5 Energy damage to each Melee attack. (Ambush: Containment, defeat Dagger)
- Ionic Attack IV: +9 Energy damage to each Melee attack. (Chem Plant: Cloaked, defeat Wonder Man on Legendary)
- Shock Smash I: +1 Electric damage to each Melee attack. (Base Def.: Safe Harbor, defeat Black Widow)
- Shock Smash II: +3 Electric damage to each Melee attack. (Chem Plant: Cloaked, defeat Bullseye)
- Shock Smash III: +5 Electric damage to each Melee attack. (Showdown: Warp Zone, defeat Firestar)
- Shock Smash IV: +9 Electric damage to each Melee attack. (NYC: Missing Marvel, defeat Shocker on Legendary)
Fusion
- Cape Killer I: +50% more Fusion after hitting a Boss. (Chem Plant: Cloaked, defeat War Machine on Legendary)
- Cape Killer II: +100% more Fusion after hitting a Boss. (Use Aggressive 56 times in conversation)
- Fusion Star: An addition Fusion Star. (DC: Underground Politics, straight forward from the entrance past the intersection where Deadpool turns to go fight)
- Fusion Combo I: Raise Fusion on pop-up, trip, stun by 1. (Use Diplomatic 80 times in conversation)
- Fusion Combo II: Raise Fusion on pop-up, trip, stun by 2. (Guard Duty: Hit 'Em High, defeat Prodigy on Legendary)
- Fusion Combo III: Raise Fusion on pop-up, trip, stun by 3. (Chem Plant: Cloaked, defeat Mr. Fantastic on Legendary)
- Hands On I: Raise Fusion on grappling by 1. (Base Def.: Safe Harbor, behind the building the helicopter crashes into)
- Hands On II: Raise Fusion on grappling by 2. (Chem Plant: Cloaked, defeat Iron Man on Legendary)
- Kinetic Melee: +3 Energy Melee, +1 Fusion on throws. (Heroic Deed: Gambit)
- Momentum I: +50% more Fusion on destruction, KOs. (Use Diplomatic 20 times in conversation)
- Momentum II: +100% more Fusion on destruction, KOs. (Sim Mission: Heavier Metal, gold)
- No Mercy: +2 to Teamwork. (Heroic Deed: Iron Man)
- No Surrender: +3% Energy resist, +3% to crit. (Heroic Deed: Captain America)
- Play Rough: +3 to Teamwork, +1 Fusion on grabs. (Heroic Deed: Daredevil)
- Rebel Yell: +10% resistance to Mental damage. (Hideout Raid: Inner Base, defeat Cable on Legendary)
- Synchronized I: +50% more Fusion on double Powers hit. (Use Diplomatic 36 times in conversation)
- Synchronized II: +100% more Fusion on double Powers hit. (Use Diplomatic 56 times in conversation)
- Vay-Yay: +2 to Teamwork, +25% Energy damage. (Heroic Deed: Gambit)
Powers
- Draining I: Absorb 10% of Melee damage as Stamina. (Latveria: Castle Doom, in plain sight after the area where enemies jump out of windows)
- Draining II: Absorb 15% of Melee damage as Stamina. (Convoy Strike: Rooftops, defeat Songbird)
- Draining III: Absorb 20% of Melee damage as Stamina. (Ambush: Showdown, defeat Iron Fist)
- Power Up I: +5% damage with Powers. (Use Aggressive 4 times in conversation)
- Power Up II: +10% damage with Powers. (Use Aggressive 36 times in conversation)
- Power Up III: +15% damage with Powers. (Ambush: Containment, defeat Iron Fist on Legendary)
- Power Up IV: +20% damage with Powers. (Prison: Hold the Line, defeat Molten Man on Legendary)
- Powerful I: +1 to Powers damage. (Hideout Raid: Going Deep, inside the second garage on a fly-only walkway)
- Powerful II: +3 to Powers damage. (Wakanda: Jungle, after the 4th mercenary cannon, immediately to the right in the shrubs after the barrier)
- Powerful III: +5 to Powers damage. (Prison: Riot Gear, defeat Bullseye on Legendary)
- Powerful IV: +9 to Powers damage. (Latveria: Ascension, defeat Wizard on Legendary)
- Reserves I: +18 max Stamina. (DC: Hallowed Ground, defeat Titanium Man)
- Reserves II: +32 max Stamina. (Ambush: Containment, defeat Multiple Man)
- Reserves III: +46 max Stamina. (Chem Plant: Faceoff, defeat Mr. Fantastic)
- Reserves IV: +100% max Stamina. (DC: Hallowed Ground, defeat Titanium Man on Legendary)
Resistance
- Elementalist II: Reduce incoming Elemental damage by 20%. (Showdown: Ground Assault, defeat Spider-Woman on Legendary)
- Fire Proof I: Resist 15% of Fire damage. (Latveria: Ascension, blow up everything in a circular area to uncover it)
- Fire Proof II: Resist 30% of Fire damage. (Prison: Hold the Line, defeat Molten Man)
- Physicality II: +20% resistance to all Physical damage. (Ambush: Containment, defeat Dagger on Legendary)
- Resist Cold I: Resist 15% of Cold damage. (Prison: Going Negative, defeat Equinox)
- Resist Cold II: Resist 30% of Cold damage. (Ambush: Containment, defeat Firestar on Legendary)
- Resist Crush I: Resist 15% of Crush damage. (Latveria: Urban Warfare, after the Black Widow intel, go up the ramp after you drop onto the electric wire covered street)
- Resist Crush II: Resist 30% of Crush damage. (Showdown: Warp Zone, defeat Colossus)
- Resist Electric I: Resist 15% of Electric damage. (Latveria: Urban Warfare, under the Doom statue that gives you the achievement)
- Resist Electric II: Resist 30% of Electric damage. (Base Def.: Push Back, defeat War Machine)
- Resist Energy I: +15% resistance to Energy damage. (Chem Plant: Faceoff, defeat She-Hulk)
- Resist Energy II: 30% resistance to Energy damage. (Base Def.: Push Back, defeat War Machine on Legendary)
Special Combat
- Critical Pain I: +10% to critical damage. (Guard Duty: Road Work, behind the transport The Thing throws)
- Critical Pain II: +25% to critical damage. (Guard Duty: Road Work, defeat Multiple Man on Legendary)
- Critical Pain III: +40% to critical damage. (Convoy Strike: Rooftops, Defeat Songbird on Legendary)
- Critical Pain IV: +55% to critical damage. (Guard Duty: Traffic Jam, defeat Goliath on Legendary)
- Devouring I: +1 hot point after knocking out a foe. (Prison: Jail Break-In, second room past the teleporter room when chasing Cmdr. Hill)
- Devouring II: +5 HP after stunning a foe. (Wakanda: Panther’s Lair, defeat Green Goblin)
- Devouring III: +5 HP after a pop-up. (Showdown: Warp Zone, behind a breakable object in the hallway Colossus throws things at you in)
- Devouring IV: +5 HP after tripping a foe. (Ambush: Containment, defeat Colossus on Legendary)
- Elementalist I: Reduce incoming Elemental damage by 10%. (Wakanda: Jungle, defeat Havok)
- Personal Space: Immune to grapple. (Sim Mission: Heavy Metal, gold)
- Second Wind: While blocking, regenerate small % of HP. (Showdown: Ground Assault, defeat Wonder Man on Legendary)
- Untouchable I: While blocking, attackers take 1 damage. (Use Defensive 20 times in conversation)
- Untouchable II: While blocking, attackers take 3 damage. (Wakanda: Tribal City, behind the large circular pond, hidden among some crates and a tree)
- Untouchable III: While blocking, attackers take 5 damage. (Showdown: Ground Assault, defeat Spider-Woman)
- Untouchable IV: While blocking, attackers take 9 damage. (Use Defensive 80 times in conversation)
- Vampiric Melee: +4 HP with every Melee attack. (Showdown: To The Core, defeat Colossus on Legendary)
Status Effects
- Deep Cold I: 10% to freeze a chilled target. (Showdown: To The Core, defeat Whirlwind)
- Deep Cold II: 25% to freeze a chilled target. (Convoy Strike: Truckin’, defeat Lady Deathstrike on Legendary)
- Killer Instinct I: +10% to critical damage on Melee. (Wakanda: Tribal City, defeat Justice)
- Killer Instinct II: +25% to critical damage on Melee. (Base Def.: Safe Harbor, defeat Black Widow on Legendary)
- Overload I: 125% more Fusion on trip, stun, pop-ups. (Hideout Raid: Detour, next to a White Star before the generators)
- Overload II: 200% more Fusion on trip, stun, pop-ups. (Base Def.: Overloaded, in the very first room you fight Bishop in)
- Precise Daze: 50% to stun foe on critical. (Convoy Strike: Jacked Up, defeat Yellowjacket)
- Precise Force: 50% to knockback foe on critical. (Guard Duty: Traffic Jam, defeat Goliath)
- Stunning Finish I: Stunned targets take 150% damage. (Wakanda: Tribal City, defeat Justice on Legendary)
- Stunning Finish II: Stunned targets take 200% damage. (Wakanda: Panther’s Lair, defeat Green Goblin on Legendary)
Superior Training
- Aggressive Hits: +1 HP per KO, +3 Focus. (Heroic Deed: Songbird)
- Chaotic Melee: +5% to dodge, +1 Strike. (Heroic Deed: Deadpool)
- Combat Trained: +3% to critical, +3% dodge. (Heroic Deed: Ms. Marvel)
- Dense Skin: Reduce all damage taken by 3, +3 Body. (Heroic Deed: Luke Cage)
- Focused ChI: +5% to critical, +5% max Stamina. (Heroic Deed: Iron Fist)
- Fueled By Pain: +3 HP per KO, +7% max Stamina. (Heroic Deed: Penance)
- Hard To Hit: +3% to dodge, +1 Body. (Heroic Deed: Spider-Man)
- Hot Head: Resist 5% of Fire damage, +1 Body. (Heroic Deed: Human Torch)
- Icy Precision: +3% to critical, +5 Focus. (Heroic Deed: Iceman)
- Insight: Raise Power damage by 3%, +1 Focus. (Heroic Deed: Mr. Fantastic)
- Oppressor: +1 Strike, Melee deals 5 Crushing damage. (Heroic Deed: Hulk)
- Phoenix Force: +5% Powers damage, +5% Fire damage. (Heroic Deed: Jean Grey)
- Practiced: Raise max Stamina by 3%, +1 Focus. (Heroic Deed: Invisible Woman)
- Radiated Touch: +5 Focus, Melee deals 5 Radiation damage. (Heroic Deed: Green Goblin)
- Rock Skin: Melee deals 1 Crushing damage, +1 Body. (Heroic Deed: Thing)
- Savagery: Melee deals 3 Wounding damage, +5 Strike. (Heroic Deed: Venom)
- Storm Rager: +1 Teamwork, stunned foes take Electric damage. (Heroic Deed: Storm)
- Super Soldier: Resist 5% of Impact damage, +1 to Melee. (Heroic Deed: Captain America)
- Thunder God: Melee deals 3 Electric damage, +3 Strike. (Heroic Deed: Thor)
Tactical Advantage
- Active Learner: Resist 5% of Impact damage, +3 Focus. (Heroic Deed: Iron Fist)
- Alien Hunger: +5 HP per KO, +7 Body. (Heroic Deed: Venom)
- Asgardian Vigor: Resist 5% of all damage, +3 Body. (Heroic Deed: Thor)
- Channel Agony: +7% of Energy damage dealt, +5 Focus. (Heroic Deed: Penance)
- Clever Fighter: +1 Teamwork. (Heroic Deed: Spider-Man)
- Cosmic Battery: +3% to Energy attacks, +5% vs Energy. (Heroic Deed: Ms. Marvel)
- Fantastic Team: Raise Fusion gain by 3%, +1 Teamwork. (Heroic Deed: Invisible Woman)
- Feral Rage: Power deal 3% more damage, +1 Strike. (Heroic Deed: Wolverine)
- Frost Strikes: +5% Powers damage, +5% to critical. (Heroic Deed: Iceman)
- Gamma Energy: +1 Body, +1% to rage during Melee. (Heroic Deed: Hulk)
- Good Memory: +3% XP, +3% max Stamina. (Heroic Deed: Iron Man)
- Hot Foot: Melee deals 1 Fire damage, +1 Focus. (Heroic Deed: Human Torch)
- Hungry Melee: +4 to Strike, Melee attacks drain 3 HP. (Heroic Deed: Green Goblin)
- Lethal Tactics: +5% to damage, +5% to critical. (Heroic Deed: Wolverine)
- Living Weapon: +1 to Body, Melee deals 1 Wounding damage. (Heroic Deed: Deadpool)
- Malleable: Raise Power damage by 3%, +1 Body. (Heroic Deed: Mr. Fantastic)
- Quick Learner: Raise XP gained by 5%, +3 Focus. (Heroic Deed: Daredevil)
- Strategist: Raise max Stamina by 5%, +3 Focus. (Heroic Deed: Songbird)
- Street Scrapper: +5% to stun on Melee, +3 Body. (Heroic Deed: Luke Cage)
- Thick As A Brick: Resist 3% of Impact damage, +1 Body. (Heroic Deed: Thing)
- Weather Mind: +3% Electric damage, +1 Focus. (Heroic Deed: Storm)
Utility
- Experienced I: Raise experience points earned by 5%. (Base Def.: Push Back, in the "main hub", around the back past where Bishop blows a hole in the blast door)
- Experienced II: Raise experience points earned by 10%. (Convoy Strike: Jacked Up, inside the crumbled building before you encounter Yellowjacket)
- Experienced III: Raise experience points earned by 15%. (Prison: Jail Break-In, the first corridor past the teleporter room when chasing Cmdr. Hill)
- Jackpot II: 5% chance orbs are multiplied by 20. (Use Diplomatic 4 times in conversation)
- Jackpot I: 5% chance orbs are multiplied by 10. (Convoy Strike: Truckin’, under a van in the area you fight Lady Deathstrike)
- Mighty I: Grants Might to the team. (Ambush: Containment, defeat Colossus)
- Mighty II: Grants Super Might to the team. (Chem Plant: Faceoff, defeat War Machine)
- Patriotic: +10% to all damage. (Ambush: Containment, defeat Patriot)
- Resist Recent: Resist 20% of last damage type. (Wakanda: Jungle, defeat Havok on Legendary)
- Run Speed I: Run 5% faster. (Prison: Hold the Line, defeat Whirlwind on Legendary)
- Run Speed II: Run 12% faster. (Wakanda: Tribal City, defeat A-Bomb on Legendary)
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